This finish gets closer as another leg of the journey ended at Gagarin Gate in Gru Hypue KS-T d3-31 system.

All posts in the “To Colonia!” series:

[Elite Dangerous © 1984 – 2019 Frontier Developments Plc]



I am past Sacaqawea Space Port in Skaudai CH-B d14-34 system now, which means half of the trip is done. It is starting to feel it was a stupid idea to try to get to Colonia. Just jumping from system to system is not really interesting gameplay and exploring the planets would slow me even more.

The journey continues. Do not ask how. Ask why.

All posts in the “To Colonia!” series:

[Elite Dangerous © 1984 – 2018 Frontier Developments Plc]

The journey to Colonia is taking much more time anticipated, but I have finally passed the Eudaemon Anchorage in Rohini system. It is the first station on the route, and I took advantage of the outfitting services to shed some weight from my Cobra.

All posts in the “To Colonia!” series:

[Elite Dangerous © 1984 – 2018 Frontier Developments Plc]


Technical difficulties (severe server connection issues) delayed the third leg of the journey to Colonia, and I arrived at Eagle’s Landing in Eagle Sector IR-W d1-117 system one week behind schedule. There were more brown dwarfs on the plotted route, and I had to perform several corrections to find fuel stars.


Already late, I abstained from taking a closer look at the systems and only snatched a couple of detailed scans on the fly. Since fast travel is more important for the journey than exploration, I am thinking of getting rid of the so far unused vehicle hangar at the next station with outfitting services to increase the jump range a bit.


All posts in the “To Colonia!” series:

[Elite Dangerous © 1984 – 2018 Frontier Developments Plc]


I have arrived at Amundsen Terminal in Lagoon Sector NI-S b4-10 system and completed the second leg of the journey on time. The route went through a brown dwarf field, but I got through with minimal course corrections.


Regardless of the goal to get to Colonia fast, I stopped to perform surface scans in an unexplored system to get some first discovered credits. I am tempted to explore more on the way, but so far the systems have been pretty dull, and I do not want unnecessary delays.


All posts in the “To Colonia!” series:

[Elite Dangerous © 1984 – 2018 Frontier Developments Plc]


I recently joined Mobius to be able to fly among other commanders without the risk of being ganked. At first, I planned to get involved in the BGS for the Order of Mobius but decided to move to Colonia to support MCRN instead of staying in the bubble. I have desired to get more into exploration and since the Colonia Connection Highway was constructed the trip to Colonia can be done in reasonably sized 2000 light year pieces.


I considered purchasing a Diamondback or an Asp for the journey, but in the end, I decided to depart in my old Cobra which was already fitted as a planetary explorer. I have completed the first leg of the journey and landed at Hillary Depot in Blu Thua AI-A c14-10 system. If I keep up the pace, I should reach Colonia in about nine weeks.


All posts in the “To Colonia!” series:

[Elite Dangerous © 1984 – 2018 Frontier Developments Plc]

According to the Xbox statistics, my most played games this year were Elite: Dangerous and Destiny 2. Contrary to the number of hours played I got the best experience from older single player games I finished this year.

Rise of the Tomb Raider

I have not played the original Tomb Raiders, but I enjoyed the previous instalment of the franchise. Overall the game was enjoyable but feels a bit too much like a plain shooter from time to time. It would also be nice to have the tombs to play a more prominent role in the main plot.


I decided to get Firewatch after getting fed up with grindy experience in Destiny and Elite: Dangerous. I wanted something compact to be able to finish quickly, and I was not disappointed. The game is basically a walking simulator but the art is pretty, and the plot is interesting enough. I also liked the fact that you can try to do some actual role-playing with the conversations. I might even return to the game some time to try out different options.

Assassin’s Creed III

Assassin’s Creed III was a bit of surprise since I am not that much of fan of the series. I got the game years ago for Xbox 360 because I was liked the era and inclusion of sailing. When the game became available through backwards compatibility, I decided to return to the game. I also finished Black Flag this year, and even if it is technically better, I enjoyed the plot and setting of Assassin’s Creed III more.

Rise of the Tomb Raider © 2015 Square Enix Ltd.
Firewatch © 2017 Campo Santo
Assassin’s Creed 3 © 2012 Ubisoft Entertainment

The Keelback is the cheapest ship which can fit a fighter hangar. I bought it to have some variation while bounty hunting for community goals. It is surprisingly fun to fly, and the rotating thrusters look cool. The mothership is not very agile, but the option to switch to the fighter makes up for that. I outfitted turrets to make aiming easier and missiles to finish off enemies.

[Elite Dangerous © 1984 – 2017 Frontier Developments Plc]