49 hours, one goal: from idea to final game all in one weekend. These were the foundations for our third internal GameJam, “Hammerzeit”. With a lot of enthusiasm and creativity, some great projects were completed. The results are impressive. Take a look in our video at the work of developers and designers – mostly in roles they are unaccustomed to.
The official video of the third Gameforge internal gamejam was published last week. The jam took place in October and was themed Karlsruhe. I did not take part this time, but I did last year just after I had joined the company. It was great fun and a good opportunity to meet people outside my department.
[Video by Gameforge]